Check out the latest headlines from
GamePolitics:
Senators on Hand as NIMF Report Card Zings Game Biz for “Ominous Backslide”
Dr. David Walsh of the National Institute on Media & the Family issued his 12th Annual Video Game Report Card this morning. In doing so he criticized the video game industry for “an ominous backslide on multiple fronts.”
Flanked by a pair of U.S. Senators (Joe Lieberman of Connecticut and Amy Klobuchar of Minnesota) as well as Congresswoman Betty McCollum (D-MN), Walsh awarded an overall grade of C to the game business.
Annual Video Game Report Card: The Grades
Parental Involvement:
C
Ratings Education:
B-
Retailers’ Policies:
C-
National Retailers:
D
Game Specialty Stores:
B
Game Rental Shops:
F
ESRB: Video Game Report Card Flawed, Contradicts Govt. Findings
ESRB president Patricia Vance wasted little time in responding to criticism leveled against her organization by this morning’s release of the National Institute on Media and the Family’s annual Video Game Report Card.
D.C. Smackdown Parodies Politicians & Pundits
John McCain battling Anne Coulter?
Hillary Clinton vs. Bill O’Reilly?
It could happen in
D.C. Smackdown.
Former Disney animator Dave Holbrook’s new PC parody allows players to stage 16 levels of comedic combat. The game’s 17 recognizable characters include politicians, pundits and celebrities. As with most fighting games, each character possesses a signtaure move. Hillary Clinton, for example, can employ the “Intern Trample,” while Bill O’Reilly can rely on the “No Spin Zone”.
Detroit Prosecutor Issues (outdated) List of 10 Violent Games to Avoid For the Holidays
Detroit is the
second most dangerous city in America, according to 2006 crime statistics.
Top Prosecutor Kym Worthy thinks violent video games may play a role. As reported by the
Detroit News, Worthy has issued her 3rd annual list of the
Top 10 Most Violent Games.
2 Comments
What's the thinking behind this? Are you trying to push tighter games legislation? ...or your just pretty into on these two subjects?
Formed in 2006, the ECA is an advocacy organization for consumers of interactive entertainment. Gamers represent nearly fifty percent of the US population and spend $10 billion annually on gaming, yet as a group are continually overlooked by both politicians and the mainstream press. The mission of the ECA is to give game consumers a voice and to ensure that elected officials hear their concerns and appreciate the growing influence of the gamer demographic.
The organization, which is headquartered in Connecticut, focuses its advocacy efforts on consumer rights, anti-games legislation, and a host of other public policy concerns as well as providing substantial community, educational, and affinity benefits to its members—from discounts on subscriptions and game rentals and purchases to education, employment assistance, and insider access to industry news and events.